Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Ignurso Knuckles

Ignursos wield enough strength to punch through rock, and even after death, their claws ignite with momentary heat when struck against another surface. Weaponsmiths can stabilize the claws’ supernatural ignition and incorporate them into bladed gauntlets known as ignurso knuckles. These gauntlets’ ignurso-hide coverings protect the wielder from the claws’ heat, and high-end models allow the claws to retract into wrist sheathes.

Ignurso Knuckles, Solar Flare

Source Alien Archive 4 pg. 51
Level 17; Price 262,000
Hands 1; Proficiency Basic Melee
Damage 9d6 F & S; Critical Severe wound
Bulk L; Special Analog, penetrating

Ignurso Knuckles, Ember

Source Alien Archive 4 pg. 51
Level 5; Price 3,100
Hands 1; Proficiency Basic Melee
Damage 1d6 F & S; Critical Wound
Bulk L; Special Analog, penetrating

Ignurso Knuckles, Blaze

Source Alien Archive 4 pg. 51
Level 9; Price 13,500
Hands 1; Proficiency Basic Melee
Damage 2d6 F & S; Critical Wound
Bulk L; Special Analog, penetrating

Ignurso Knuckles, Inferno

Source Alien Archive 4 pg. 51
Level 13; Price 50,250
Hands 1; Proficiency Basic Melee
Damage 4d6 F & S; Critical Wound
Bulk L; Special Analog, penetrating